So, after the welcome speech (during which we got to see the awesome
trailer for the World of Warcraft: The Burning Crusade, I think you can
download it now from the WoW website), Kevin and I headed over to the gaming stations for StarCraft: Ghost.
If you've read anything about the controls on the latest build of
Ghost, I can confirm: they suck. Using the X-Box controls, I got
jack and squat for accuracy. I was never any good at video games
anyways though, so I don't really mind all that much. We played in
a gaming mode called Mobile Conflict in which one team has to take
control of a hovering Factory, bring it to the ground, and hold it for
several minutes (I think). The way everyone played it, you would
think it was Deathmatch. I tried out most of the character
classes for the Terrans (except Firebat) and I was satisfyingly able to
suck it up on each one. I wasn't able to try out many vehicles,
just the new Stinger jeep (it looks sort of like a puma). Kevin
found one of the new Grizzly flying fortresses and rained fiery death
upon our opponents while I fell off cliffs and shot at my feet.
He also somehow figured out how to land the damn Factory (which is
still a mystery to me), and we ended up winning the match, but through
no contribution of my own. Overall, this could become a really
fun multiplayer game if they fix the control issues. [Also an aside for
you GameCube fans, it seems that they're no longer releasing Ghost for
the GC. I was a very sad panda.]
A word of advice to anyone looking to gain sustenance at a convention
sometime in the future: go outside and find something. Just like
a theme park, they donkey punch you in your wallet. Not that I
actually followed this advice. I wasn't going to leave my
precious BlizzCon!
So after lunch (during which, I got to see one of the "chefs" pick up
a pan full of freshly baked frozen pizzas wearing only plastic sanitary
gloves, and somehow still keep a straight face), we headed off to our
first panel, already in progress. The panel discussion was on the
StarCraft: Ghost multiplayer, which I just got done describing, so I
won't go into much detail. Suffice it to say that the vehicles
rock (the Siege Tank has a handy dandy little targeting system that
shows the exact trajectory of your projectile. AHHHHH
MOTHERLAND!!). Here are some pictures of the Zergling, the Hydralisk, the Infested Marine (yes, you can make him explode), and the Mutalisk (if you get good enough with this little fella, you can swoop down, pick up marines, and devour them whole).
Next, we went to the Quest and Lore Panel. Now, prior to coming
to BlizzCon, I had never heard of Chris Metzen. It just never
occurred to me that one guy wrote the stories of Warcraft, StarCraft,
and Diablo. Well, he did, and I got to see him and be
amazed. When he talks, you can almost see him moving things
around in his head, clearing paths, and dragging information from some
deep cerebral storage cellar. He's just got that much crap in his
head. I could listen to this guy talk for weeks straight, but
then again, I'm a sucker for fake history.
The Quest and Lore Panel mostly consisted of Chris explaining the story
of the Burning Crusade, along with backstory of the Warcraft
world. There were about five other guys up there with him, but
they may as well have taken lunch that hour. They chimed in every
once in a while, when Chris realized that he was rambling, but they
seemed to have that same glazed-over look in their eyes that everyone
else in the room did.
Now, if you're the kind of person that doesn't care about the lore of
WoW or wants to be surprised, you can skip this paragraph. This
is going to be kind of long winded, but here goes... The Burning Crusade
refers to the mission of wholesale slaughter that the Burning Legion
has been given. Like everyone who has played Warcraft 3 knows,
the Burning Legion is out to burn all of creation to cinders and
ash. A little complication has arisen in this mission
though. A tiny little world called Azeroth has managed to turn
back the Legion's invasion not once, but twice. You can imagine
how pissed they are now. In all of recorded Creation, no one has
ever stopped the advance of the Legion, and these little shits did it
twice! So now, with one wary eye on Azeroth, they have decided to
mop up with the rest of Creation, gather up as many resources as
possible, and hit Azeroth with everything they have. Somehow (the
details of which we weren't told) the heroes of Azeroth catch wind of
their plan and decide to do something while they still have time.
For those of you that played the expansion to Warcraft 2, you'll
remember that Ner'zul, the leader of the Horde in Draenor, planned an
escape for the orcs from that world by means of several portals that he
opened. With the Alliance advancing, the best course of action
seemed to be to get the hell out of Dodge. Unfortunately, the
opening of so many portals in such close proximity caused the planet to
rip apart. The five leaders of the Alliance contingent on Draenor
selflessly decided to destroy the Dark Portal that lead to Azeroth,
lest the resulting explosion carry through the portal and annihilate
their world too. You can see their statues now in the Valley of
Heroes in Stormwind. Ever since then, as far as the lore goes
(not including the Warcraft 3 expansion), it's been assumed that the
planet Draenor is space dust, and the five heroes of the alliance are
dead. Well, it isn't and they're not. Pieces of Draenor
(now called Outland) drift through the Twisting Nether, and all five
(at this point in the story development) of those heroes are alive and
ready to kick ass once again. Fast forward to the present.
Both the Horde and the Alliance have decided that they have had enough
of the Legion's shenanigans. They're going to open up the Dark
Portal again, and they're going to take the fight to Legion for
once. Using Outland as a staging point, they're going to travel
through Ner'zul's other portals to the other worlds that the Burning
Legion is in the process of destroying. On a commentary note, I
got a little shiver at this point as I began to majorly Geek Out
(TM). It suddenly occurred to me where they were taking this
license, and I liked it. A lot. Warcraft is about to get a
hell of a lot bigger. Plus, the psychological effect of no longer
being the one that's being hunted by the Legion had a tremendous effect
on me. These bastards are going to get their's. Back to the
story. Now, there's one person that's already in Outland that
might have a little problem with the Alliance and Horde's plan.
Our favorite Night Elf / Demon Illidan Stormrage is not happy. In
the Warcraft 3 expansion, he closed all those portals that Ner'zul
opened up so that the Legion couldn't come find him, and he is sure as
hell not going to let these pissants come in and open them again.
That's right guys, you get to open up a can on Illidan, Kael'Thas
Sunstrider, and the previously-thought dead Dreadlord
Magtheridon. I realize from what I've said that it sounds like
that the Alliance and Horde are working together on this one. The
developers assured us that this was definitely not the case. If
anything, the war between them is only going to intensify.
Without the stabilizing influences of Jaina Proudmoore and Thrall, this
war is going to ramp up really fast. But what about the new Horde
race, the Blood Elves? What's their story? Well, ever since
the deathknight Arthas ravaged their land and corrupted their beloved
Sunwell, they have been slowly rebuilding their land of
Quel'Thalas. [Interestingly enough, the Blood Elves were not able
to heal the thin strip of land that Arthas and the Scourge traveled on
to reach the Sunwell, and it will still be there when the game goes
live.] With the help of Illidan, they have been able to slake
their addiction to magical energy by tapping demonic forces. This
has had a profound effect on them. They're no longer the happy
blonde people of the previous games. They're aggressive, cruel,
and single-minded in their quest for more power. They've rebuilt
their white and golden towers, but the beauty of the land is only skin
deep. Their demonic green eyes tell all. As Chris Metzen
said, they're traveling down a path from which they will never
return. Their ultimate goal is to rejoin Illidan and Kael'Thas in
Outland, which they view as a kind of Eden, and they'll do anything to
get there. Unfortunately for them, they can no longer rely on
their allies in the Alliance. The Humans and Dwarves can sense
that something is not quite right about their old friends. The Night
Elves won't touch them with a ten foot pole, for they can smell the
demon taint on their skins. So that leaves only the Horde, which
they reluctantly must cozy up to. Now, the Blood Elves have no
love for the Trolls or the Orcs, but they're willing to grit their
teeth if it means that they'll help them open the Dark Portal
again. This is definitely an alliance of convenience, make no
mistake. Despite this, perhaps the Blood Elves' greatest ally is
the leader of the Forsaken, the banshee Sylvannas Windrunner. She
still loves her former people and will be their best way into the
Horde. On Saturday, at the same panel, someone asked what the
Blood Elves would do once they got to Outland in the game. Would
they leave the Horde? After jokingly admitting that they never
thought about that, Chris said the Blood Elves might be a little
surprised at what Kael'Thas and his buddies have been up to since
they've been away. So who knows what that means.
Phew. That's a lot of writing. I'll post more a little later.
Until then take care,
Sean
| | mecknight ( |
BlizzCon pt. 2
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